The Garment Brief

Clear, practical advice for planning group apparel in Australia.

Design & Artwork

How to Prepare Artwork for a Small Apparel Run

27 September 2026Mara Ellison5 min read

For a small custom apparel run, submit the cleanest artwork you have, preferably as a vector file, with a transparent background and clearly readable text. Before sending it off, check the design at its intended print size, confirm the number of colours you expect, and make sure you have permission to use every logo, image and typeface included.

Small runs leave less room for correcting avoidable artwork problems. A design that looks fine on a large computer screen may become difficult to print, read or position once it is reduced to fit a shirt, polo, jumper, tote bag or cap. A short artwork check before ordering can prevent delays and disappointing results.

Start with the best file available

Vector artwork is usually the most flexible option. It is made from lines and shapes rather than a fixed grid of pixels, so it can be resized without becoming visibly blurry. Common vector formats include editable design files and export formats such as PDF, SVG or EPS, although the preferred format can vary between suppliers.

Raster artwork, such as a PNG or JPEG, can still work well if it is large enough for the finished print. A small image copied from a website or social media page is rarely suitable. It may look sharp on a phone but become pixelated when enlarged.

  • Send the original file rather than a screenshot or image copied from a webpage.
  • Keep a high-resolution version of any raster artwork.
  • Avoid repeatedly saving and resaving JPEG files, which can introduce compression artefacts.
  • If you only have a low-quality image, ask whether it can be redrawn before placing the order.

Check the artwork at its actual size

Artwork should be judged at, or close to, the size it will appear on the garment. Zooming in can hide problems; shrinking a design can reveal them. Print the artwork on ordinary paper at its proposed size and hold it at a normal viewing distance. This is a useful way to check whether names, dates, team numbers and small symbols remain clear.

Be careful with thin lines, narrow gaps and tiny decorative details. They may disappear when printed, embroidered or placed on textured fabric. Small text is particularly risky on sleeves, chest positions and accessories, where the available area is limited.

Keep text readable

Text in a logo or event design should be legible without requiring someone to stand close to the garment. Avoid overly delicate fonts, tightly packed lettering and long lines squeezed into a small area. Give letters enough space to breathe, especially when the design includes a curved name, slogan or list of details.

Before submitting the file, check spelling, capital letters, dates, phone numbers, web addresses and team names. Ask another organiser to proofread it. Once artwork has been approved, a simple typing error can affect the whole run.

If the artwork uses custom or less common fonts, convert the text to outlines in the working file or supply the font information as requested. This helps prevent the lettering changing when the file is opened on another computer. Keep an editable text version as well, in case a correction is needed.

Be realistic about colour

Colours can look different on a screen, on paper and on fabric. The garment colour also affects how the design appears. A dark print on a dark shirt may lack contrast, while a pale design can become hard to see on a light garment.

Review the design against the actual garment colour, not just a white background. If possible, prepare a version showing the artwork on the selected fabric colour. This makes problems with contrast easier to spot before production.

Do not assume that every screen colour can be reproduced exactly. Bright digital colours, subtle gradients and soft shadows may need to be adjusted for the chosen printing method. If an exact colour matters for a workplace, club or event identity, provide the relevant colour reference and ask how closely it can be matched.

Use a transparent background where appropriate

A transparent background allows the garment fabric to show around the design. This is usually preferable when printing a logo or isolated graphic. A white rectangle behind the artwork can be obvious on a coloured shirt, even if it is not visible on a white computer screen.

Check that the file really has transparency. Some images appear to have a chequered background in editing software but are actually saved with a solid white layer. Open the file against a contrasting background or inspect its layers before sending it.

Understand why simple designs are often safer

Simple artwork is not automatically better, but it is generally more reliable for a small run. Bold shapes, clear outlines and strong contrast tend to remain recognisable across different garment colours and sizes. They are also easier to position consistently if several people are preparing or reviewing the order.

Consider removing details that do not add meaning: tiny borders, fine shading, complex textures, closely spaced patterns and very small secondary text. If the design needs a detailed version for posters or digital use, create a simplified apparel version as well.

Confirm permission to use the artwork

The organiser placing the order should be able to use every part of the design. This includes business logos, club emblems, photographs, illustrations, sponsor marks and commissioned artwork. Permission to view or download an image does not necessarily give permission to reproduce it on clothing.

Keep a written record of approvals where practical, particularly if several groups or sponsors are involved. Check that the supplied logo is the approved version and that any required clear space, colour or sizing rules have been followed.

Prepare a final submission pack

  1. Provide the artwork file in the requested format.
  2. State the finished print size and placement, such as left chest, full front or back.
  3. List the garment colours and sizes required.
  4. Identify any separate versions needed for light and dark garments.
  5. Include a visual proof with the design shown at approximately its finished size.
  6. Write down the final text, colours and quantities so everyone is checking the same version.

Do not rely on verbal instructions for important details. A simple written brief reduces confusion when the artwork contains multiple colours, placements or variations for different teams.

Practical summary

Use the highest-quality file available, test it at its finished size, check contrast and transparency, proofread every word, and simplify details that may disappear. Confirm permission for all supplied artwork and send a clear final brief before approving the run.

Design & Artwork

A Practical Guide to Choosing Garment Colours

27 September 2026Mara Ellison5 min read

Choose garment colours by starting with the job the apparel needs to do, then compare a small shortlist in real-world conditions. A colour that looks excellent on a screen may appear darker, flatter or less readable on fabric, so assess the garment, artwork, lighting and setting together.

Start with the purpose of the apparel

The right colour depends on where and why the garments will be worn. Teamwear, event shirts, workplace clothing and community group apparel each have different priorities.

  • Teams: prioritise a clear, consistent identity and easy recognition from a distance.
  • Events: consider whether participants need to stand out, find one another or match a particular theme.
  • Workplaces: choose colours that suit the organisation while remaining practical for regular wear and cleaning.
  • Community groups: look for a colour that feels welcoming, reflects the group’s identity and works across different ages and garment sizes.

Also consider whether the apparel is for a single occasion or will be worn repeatedly. A bold colour may be ideal for a one-day event, while a more versatile colour may give better value for uniforms, volunteers or ongoing fundraising merchandise.

Reduce the choice to a shortlist

Too many options make approval harder and can lead to mismatched decisions. Begin with two or three garment colours rather than asking everyone to choose from an entire colour chart.

Your shortlist could include one safe option, one stronger identity colour and one alternative that solves a practical concern. For example, a dark neutral might be easy to wear and maintain, a group colour could provide recognition, and a lighter option might be more comfortable in strong sun.

Keep the artwork consistent while comparing garment colours. Changing the shirt colour, logo colour, print size and design at the same time makes it difficult to identify what is working. If possible, view the same artwork on each shortlisted garment.

Check contrast and readability

Contrast is one of the most important factors in garment design. Text, logos and numbers need to separate clearly from the fabric behind them, especially when viewed from several metres away.

Dark artwork on a dark garment usually loses definition. Light artwork on a very pale garment can also become weak, particularly if the print is thin or detailed. Strong combinations are not limited to black and white; the key is the difference in lightness between the artwork and the fabric.

  • Check names and numbers from a distance, not only close up.
  • Review small text at its actual printed size.
  • Look at the design in greyscale to see whether the light and dark values still separate.
  • Avoid placing fine details over a busy pattern or a garment colour that varies under seams and folds.
  • Allow extra contrast for outdoor events, fast-moving teams and signage-style artwork.

If a preferred garment colour does not provide enough contrast, adjust the artwork rather than abandoning the colour immediately. A border, outline, backing shape or alternate ink colour may improve legibility, although added layers can affect the final appearance and cost.

Remember that fabric changes colour

Garment fabric is not a flat digital background. Cotton, polyester and blended fabrics can reflect light differently, and the same nominal colour may look different on a smooth shirt, a textured polo or a heavier jumper.

Fabric texture can soften fine artwork. Stretch fabrics may also affect how a design looks when worn, particularly across the chest or back. Dark garments can require a base layer beneath lighter artwork, which may make the printed colour appear slightly different from the version viewed on a screen.

Ask to see physical colour references or sample garments where available. A fabric swatch is useful, but a complete garment gives a better impression of how the colour behaves across seams, panels and larger areas. Check the garment in daylight as well as indoors.

Consider the printing and artwork method

Colour decisions should be made alongside the intended decoration method. Some artwork is reproduced as solid ink, while other approaches may involve stitched thread, transfers or a more detailed printed finish. Each handles fine lines, gradients and colour matching differently.

Simple artwork with one or two strong colours is generally easier to assess and keep consistent across a group order. If your design includes subtle shading or several close colours, ask how those details will translate onto the chosen fabric. Do not assume that a colour selected in design software will look identical once applied to a garment.

It is also worth checking whether the same artwork will be used on light and dark garments. A design may need separate versions so that both remain readable and visually balanced.

Plan for lighting and outdoor conditions

Lighting can change how a garment colour is perceived. Indoor fluorescent or LED lighting may make colours appear cooler or flatter, while warm indoor light can alter the balance. Outdoor sunlight reveals more variation and can make some colours appear especially bright.

For outdoor use, think about heat, dust, grass, rain and strong sunlight. Very pale colours can show marks, while some very dark garments absorb heat and may feel less comfortable in direct sun. If people need to be visible near roads, sporting areas or busy event spaces, prioritise clear contrast and recognition over subtle colour combinations.

Consider the background too. A group wearing green may blend into a grassed venue, while dark clothing can be difficult to distinguish in a dim hall. If the garments need to identify staff or volunteers, a contrasting colour or highly visible artwork may be more useful than a colour chosen purely for appearance.

Use a practical approval process

  1. Choose the intended garment types, such as shirts, polos, hoodies or caps.
  2. Reduce the garment colours to two or three realistic options.
  3. Place the final artwork on each option at the intended size.
  4. Check readability from close up and at a distance.
  5. View physical samples or colour references in indoor and outdoor light.
  6. Ask the people who will wear the garments to consider comfort, maintenance and repeat use.
  7. Approve one final colour and one backup only after checking availability and decoration requirements.

Keep a record of the approved garment colour, artwork version and ink or thread colours. This is particularly useful when ordering more garments later, as names such as “blue” or “red” can cover many different shades.

Practical summary

Choose garment colours for their purpose, not just their appearance on a screen. Compare a short list using the final artwork, check contrast and fabric behaviour, view samples in realistic light, and consider heat, dirt, visibility and future orders before approving the colour.

Planning & Ordering

How Early Should You Order Apparel for an Event?

27 September 2026Mara Ellison5 min read

For most Australian events, begin planning custom apparel six to eight weeks before the date. That gives you time to choose garments, collect sizes, approve artwork, check a sample or proof, allow for production and arrange delivery. A straightforward order may be possible in less time, but a tight deadline leaves little room for corrections or unexpected delays.

If the event is important, involves a large group or falls during a busy period, starting eight to twelve weeks ahead is a safer approach. Work backwards from the day people need to wear the apparel, not from the day you hope to place the order.

Work backwards from the event date

Start by writing down the date and location of the event, then set an earlier personal deadline for receiving and checking the order. Ideally, the apparel should arrive at least one week before the event. This creates a buffer for sorting sizes, identifying problems and dealing with a missing or damaged item.

For a less urgent event, a useful planning sequence looks like this:

  • Eight to twelve weeks before: confirm the quantity, budget, garment type, colours and decoration requirements.
  • Six to eight weeks before: collect participant sizes, finalise the design and request a written production timeline.
  • Four to six weeks before: approve the artwork, garment details and any physical sample or digital proof.
  • Two to four weeks before: allow for production and delivery, depending on the order and supplier’s stated lead time.
  • One week before: inspect the order, sort it by person or team and resolve any issues.

These are planning allowances rather than guarantees. The actual timeframe depends on the apparel, decoration method, quantity, artwork and delivery arrangements.

Allow time to choose the right garments

Choosing a shirt, polo, jumper, jacket or hat is more than picking a colour. Consider when and where the apparel will be worn. Lightweight materials may suit an outdoor summer event, while a cooler venue or evening activity may call for layers. Workplaces may need durable garments that tolerate regular washing, whereas a one-day event may prioritise comfort and visibility.

Check sizing information before collecting orders. Garment measurements can vary between styles, and people often need to compare them with a shirt they already own. If the apparel will be worn over other clothing, particularly for outdoor work or winter events, allow enough room for layering.

It is also worth confirming practical details early:

  • Whether the colour is available in every required size.
  • Whether the design will be placed on the front, back, sleeve or another area.
  • Whether the artwork suits the chosen garment colour and fabric.
  • Whether names, numbers or individual variations are required.
  • Whether the garments need to meet workplace, safety or event requirements.

Do not underestimate size collection

Collecting sizes can become the slowest part of the process, especially when a team is spread across shifts, sites or several community groups. Set a firm response deadline and nominate one person to manage the list. Ask people to check their size rather than relying on guesses, and record quantities carefully.

Before approving the order, check the list against the event roster. Look for duplicate names, missing participants, unusual size requests and spelling errors. If children are involved, confirm whether the sizing is based on age, body measurements or a specific garment chart.

Build in artwork and proofing time

Artwork often needs more than one round of changes. Logos may need to be supplied in a suitable file format, colours may need adjustment and small text may be difficult to read when reproduced. A design that looks clear on a screen may need changes to work on fabric.

Ask for a clear proof showing the garment colour, decoration position, artwork size and any names or numbers. Check every detail before approval, including spelling, dates, team names and colour choices. Once production starts, changes may be difficult or impossible, and they can affect the schedule.

If the order is particularly visible or costly, allow time to review a physical sample. This is especially useful when the fit, fabric colour, print position or embroidery size matters. A sample can reveal issues that are not obvious in a digital mock-up.

Plan for production, delivery and corrections

Ask how long production is expected to take after final approval, rather than assuming the timeframe begins when the first enquiry is made. Confirm whether delivery is included in the estimate and whether the order will arrive in one shipment.

For regional and rural Australian locations, allow additional time for transport. Weather, road conditions and courier delays can affect delivery, particularly when the event is outdoors or held away from a major centre. If the apparel must arrive by a fixed date, state that date clearly and keep a buffer.

Leave enough time to report problems and arrange corrections. Possible issues include the wrong size, a missing item, incorrect artwork, uneven decoration or a garment that does not match the approved details. Checking the order as soon as it arrives gives you more options than discovering a problem on event morning.

Allow extra time during busy periods

Demand can increase before school and sporting seasons, end-of-year functions, festivals, graduations and major community events. Public holidays can also affect production and freight schedules. During these periods, begin closer to twelve weeks ahead where possible and ask about current capacity before settling on an event deadline.

Outdoor events need a separate weather plan. Decide whether people will need singlets, breathable shirts, jackets, hats or high-visibility options. Consider sun exposure, rain, wind and temperature changes, and avoid ordering a garment that only works in ideal conditions. If the forecast may affect attendance, keep a small number of spare sizes where the budget allows.

A practical rule of thumb

Use six to eight weeks for a typical custom apparel order, eight to twelve weeks for a large, complex or seasonal order, and ask about urgent options only when the design and quantities are simple. The earlier you confirm sizes and approve artwork, the more useful your remaining time becomes.

In short: set your delivery target at least one week before the event, work backwards through sizing, artwork, proofing, production and freight, and add extra time for peak seasons, regional delivery and outdoor weather risks.